wiki:realms:anaetyr

Anaetyr

Realm Information
Name Anaetyr
Motto “We Stand with the Light”
Founding Kynarcus Aevirath (__ F.C.)
Government Absolute Monarchy
Ruler Ilhara Aevirath
Capital Aeredos
Major Races Anaetyne (High Elf)
Primary Religion Anae'Kaia (Anaetyne Pantheon)
Language Anaenillia
Demonym Anaetyne
Currency Ri

Founding (The Time of Legends)

Anaetyne legend says that in the distant past, there were two groups of elves who were constantly at war. The Aevtyne, (Sun Elves) and Antyne (Moon Elves). The Sun elves lived on the west peninsula, where modern day Anaetyr is located, and the Moon Elves lived across the Sea of Mist, in the ancient spruce forest that was then known as Elat'mun.

These two sister tribes had been in conflict as long as any could remember. All that changed however, when Kynarcus Aevirath was born. Child of an Antyne parent and Aevtyne parent, they were an outcast amongst the sun elves where they grew up. That changed however, when they encountered a scouting party from the Arcosian Empire, who were investigating the Aevtyne homeland to plan for an invasion. Kynarcus returned to their people and informed them of what they found. As the Aevtyne began mobilizing for war, Kynarcus came up with a plan.

Kynarcus told the Aerkon of Aevtyr, that they must ally themselves with the Antyne to stay free of the Arcosian Empire. The Aerkon laughed at Kynarcus, and called them a traitor for even suggesting that. Stories differ on what exactly happened next, but they all agree that it ended with Kynarcus and the Aerkon in a duel. Kynarcus Aevirath defeated the Aerkon, and became the new Aerkon of the Aevtyne.

Now as the leader of the Sun Elves, they sailed across the sea to meet with the Antyne. Their leader agreed to join with the Aevtyne to fend off the Arcosians as long as Kynarcus bore a child with a Moon Elf

The Arcosians came, expecting to find a land of Sun Elves weakened by constant war with their Moon Elf kin, only to find a united force of Sun and Moon elves marching under a new banner, that of Aevantyr.

The war lasted nearly a decade, until the Arcosians decided this invasion was costing more than they would gain from control of the elves, so they retreated, and the land lapsed into a relative peace.

Aevantyr

Time went on, Kynarcus' descendants ruled over the new nation of Aevantyr, and the old rivalry between the two elven races slowly dissapeared. Over time, intermarriage made the two races into one, now known as Anaetyne (High Elves). There were no wars that Aevantyr became involved in, though the border with the Arcosian Empire was always tense.

The Nur M'hada

The peace and prosperity was not to last. A great comet appeared over Candarion, and scholars argued and bickered about what it meant. Now it is clear, it signaled the end of an age, for as the comet reached it's zenith, the Arcosian Empire collapsed, as did Aevantyr.

No one knows what caused the Arcosian Empire to collapse for certain, but all the stories agree on what happened to Aevantyr. A great magical eruption, in the Temple of Nuran, God of Death, decimated the Aevantyne population in the east. The old spruce trees, once full of life, became withered, and nearly all the elves in Elat'mun died from the magical fallout. They did not stay dead.

Horrific undead creatures rose from the elven bodies, and the land became inhospitable to mortal life.

The survivors fled to the west of the Sea of Mists, but this influx of refugees and the collapse of both Aevantyr and the Empire led the surviving Anaetyne to descend into warring factions. They fought amongst themselves, as the undead from the east began to come across the sea to hunt the rest of the elves

An Era of Death

For years uncountable the risen dead brought havoc and despair to the surviving elves. Life in Anaetyr became about solely survival. Great families, known as Veon, began to build walled settlements and fortresses to keep their people safe, and other elves began to flock to these bastions of life.

Soon after, word reached Aeredos, the capital of Aevantyr, that Veon Venirath, who controlled Venidos, the city of Fire, were refusing to allow refugees into the city. The Aevantyne forces stationed there escorted the refugees to Aeredos, many of them dying to the undead hordes, and later when the Anaetyne forces returned to declare Veon Venirath traitors and exiles, they found the city empty.

Not much history was recorded during this time, as survival was forefront in the elves minds. Much of the old history and learning was also lost. The elves fell back to their fortified towns, and little communication between them, let alone other peoples of the world occurred for centuries. Eventually, they were destroyed, all save Aeredos, which was protected by its walls, infused with the power of nearly every light mage in Aevantyr at the time, who all gave their lives to protect their people

Return of the Comet

Eventually, the people in Aeredos began to grow their strength instead of just fighting to survive. Vaethra Aevriath, having bolstered the city and began to push the dead back to the sea during the nightly invasions, declared their nation would be reborn, no longer as Aevantyr, but as Anaetyr, and they continued to improve the city in every way she could.

When Vaethra died, their heir Erastil took over as Vaesilokh, every bit the leader and warrior their predecessor was, they succeeded in driving back the dead night after night. Eventually, there started to be nights when the dead did not rise at all, and it slowed to once or twice a week that the damned rose to attack the city. Erastil built upon this to have farms built and began planning to expand the influence of Aeredos.

Thirty years after Erastil came to power, the comet that had heralded the doom of Aevantyr rose again in the sky. Prophets and seers could not agree on what it was, it was either a sign of the final damnation of the High Elves, or a sign that their power was returning, and they would take back their lands.

The Siege of Aeredos
Twenty years after the second coming of the comet, a massive horde of the dead was spotted marching towards Aeredos through the Sea of Mists, far larger than any host since the first assault. The forces of Anaetyr mobilized, and prepared to meet them outside the walls.

When they did strike, at sunset, they were lead by a Nurmkyr, one of the seven true masters of the dead, and the battle that commenced would decide the fate of Anaetyr once and for all.

The battle lasted through the night, with the horde seeming neverending and the elves slowly losing ground and soldiers, except for Erastil and their guard who pushed further and further into the dead towards the dark altar they had brought with them. When they reached the center, it was discovered that the Dark Altar

Settlements

Settlements

Anaetyne are considered children to the age of 21. Children are raised communally, often spending time with members of different Veon or just individuals who have time to watch them, get along well with them, etc. While the parents have the final say in what happens with their children, many members of the community are involved and have some amount of say in what happens. The first eight years pass along like this with the child bouncing back and forth between people so that there is always someone keeping and eye on them and teaching them basic skills From the age of 8 to 15, children are required to attend school three days a week, year round. Which three days varies from child to child and by family situation, but local officials are required to make sure the children attend three days a week, barring extenuating circumstances. This schooling is mostly general knowledge and life skills, things that any walk of life will find useful.

From 15 to 18, children attend general school two days a week, and three days out of the week they spend training with specific professions. The goal is for the individual to be exposed to as wide a variety of trades and professions so they can discover what they enjoy and are skilled at.

18 to 21 includes mandatory military and self defense training. Every able bodied Anaetyne is expected to be at least somewhat competent with the bow, sword and spear. At this stage in life, four days a week are spent training, and two days out of the week are spent working as an apprentice for a specific profession. By now, most Anaetyne have decided what they want to do with their lives, but it isn’t uncommon or looked down upon to swap apprenticeships once or twice during this period. If they are interested in pursuing military careers, all six days are spent training, though the extra two days include more military knowledge and tactical training.

All Anaetyne citizens are a member of a Veon. A Veon acts as a large family unit, though not all of its members are related. When an Anaetyne turns 21, they have a ceremony called the Veonstryn, where Veon that wish to have the new adult in their Veon make offers. Customarily both parent’s Veon offer, but they are not required to, and any Veon is allowed to make an offer regardless of affiliation. In the rare case that no Veon offers to someone, or that person doesn’t accept any offer, the elf has two choices; they can either strike off on their own in the world, catch passage to some other land or just go where the wind takes them, or they can remain in Anaetyr as a Veontar. A Veontar is free to live and work in Anaetyr like normal, but have no method of participating in governance, as that is all done through the Veon, and cannot hold noble titles. A group of five or more Veontar can petition Veon Aevirath to be granted their own Veon, that then has the rights and abilities of any Veon.

Anaetyne can swap Veon as long as the new Veon is willing to accept them, but it is customary to get permission from the previous Veon first, though it is not required in any way.

Each Veon has a Veonschal, who is elected from all members of the Veon upon the previous Veonschal’s death or resignation. All members of the Veon have one vote in this process. The election takes place as soon as all members of a Veon who are capable of attending can reach the location that the Veon is based out of. Any member of the Veon can put themselves forward as a candidate for Veonschal, and the candidates are positioned on one side of a room, kneeling on the floor with ceramic bowls in front of them. Each member of the Veon then places a stone or trinket, usually carved or painted with something important to the person, in the bowl of the candidate they are voting for. The candidates themselves place their votes last, and whoever has a majority of votes is declared the winner. In the case of more than two candidates, the candidate with the least amount of votes is elminated, and the objects given back to the people who voted so they can vote for their next favorite candidate, until some candidate reaches a majority of votes.

The powers of each Veonschal varies somewhat from Veon to Veon, though they always have some level of final say in any of the Veon’s decisions, such as offering to new adults or dealings between Veon. Each member of a Veon is free to live where they wish, though most Veon members tend to live close together. Every Anaetyne is in charge of their own finances and can own their own property, but most Veon require members to pay a certain amount of wealth or goods per year to the Veon. The only Veon that does not elect their Veonschal is Veon Aevirath. The Veonschal Aevirath is both the head of the Veon and the Vaesilokh of Anaetyr, and they determine their successor themselves. They can change this selection at any time, but they must always have determined a clear line of succession with at least three people in it at any time.

All Veon memberships, transfers, and deaths; as well as Veonschal elections are kept in official records that are verified by Veon Aevirath and kept stored in documents in Aeredos.

Anaetyne only have one gender, and as such they dont have a word for it or a concept of genders as exist amongst other races. In order for Anaetyne to conceive children, they must be present at the Tilce M'Vizas (Ceremony of Life), a special ritual held on the first day of the year. This ritual allows Anaetyne couples to produce offspring, and the effect lasts for one day. Pregnancy lasts for 12 months, so all anaetyne elves are born on the same day of the year, on Faize M'Van (Festival of Birth). While sex may happen recreationally any time of the year, and often does, it can only result in pregnancy if both partners were present for the Tilce M'Vizas

There is no equivalent to marriage in Anaetyne society, romantic/sexual partnerships last only as long as all parties want to remain in them, and many such relationships are polyamorous. Monogamy isn’t uncommon either, but there is no official version of a lifelong commitment to one partner. Its not uncommon for relationships to end and then be picked back up later.

Essentially, any living consenting adult of a sentient race may engage in whatever they want with another living consenting adult of a sentient race, as long as it doesn’t harm anyone else, and isn’t between people who are related. Anything that doesn’t fall within those bounds is forbidden. As many members of Veon are not biologically related to eachother, its fine for them to engage in relationships with eachother, provided they arent related.

The Anaetyne Government is headed by the Vaesilokh, who has total power over the nation and can effectively make any decision they want. The position of Vaesilokh, like all positions in Anaetyr, is not hereditary, though it is the only position that chooses its own successor. Traditionally, the Vaesilokh has always been a member of Veon Aevirath, though technically, the Vaesilokh can appoint anyone as their successor.

Maltaehn (Anaetyne Magic) is based on a system of eight Stocha (Elements/Foci), each loosely attached to one of the eight gods worshipped in Anae'Kaia

  • wiki/realms/anaetyr.txt
  • Last modified: 2020/03/13 05:00
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