wiki:races:myrmidons

Myrmidons

Total population
thousands
Regions with significant populations
Aiolia
Languages
Bugger-speak
Religion
Queen Worship
Important Figures
The Queen , Mouthpiece
Lifespan
Bishops: 40 yrs
Countesses: 150 yrs
Kings: 3 yrs
Knights: 15 yrs
Pawns: 15 yrs
Queens: 300 yrs
Rooks: 25 yrs

“All hail to the Queen almighty!”

Appearance

Myrmidon appearance varies from caste to caste; however, all myrmidons have strong, chitinous exoskeletons that appear as a red-orange hue as well as hard, horn-like antennae, strong mandibles, and sets of yellow compound eyes. Every myrmidon stands on 4 legs and have grasping hands on triple-jointed arms with the exception of kings. Most Myrmidons stand slightly shorter than humans with an average of 5'5“, but are longer. The Myrmidon body is segmented, with thicker body parts narrowing into joints. Myrmidon appendages are rather thin, but this apparent weakness is made up for with thick, ceramic-like exoskeletons. Beneath exoskeletal structures, myrmidons vary from light to dark grey colorations to their bodies. A serious weakness to the myrmidon physiology is the segmentation of their bodies, resulting in a susceptibility to dismemberment of limbs, decapitation, or bisection. Most myrmidons will be found wearing rounded plates of metal armor along the body, and occasionally wear ornamentation of golden jewelry combined with shaped myrmidon chitin and intricate glasswork.

Background

Castes

Myrmidons are born into one of several biological castes, each fulfilling a role for the collective hive. All castes are important for the survival and prosperity of their colony and, by extension, the hive. Regardless, some are considered more important and higher within the hierarchy.

Bishops form the leadership caste immediately below their Queen or Countess within the colony. They stand taller than Myrmidons of other castes, with a considerably nicer posture. They can be easily identified by their smaller, less elongated heads, as well their typically high amounts of ornamentation. Additionally, Bishops are the only Myrmidons to possess wings.

Bishops have many varied roles within the Hive, the most obvious of which is their positions as secondary leadership. The bishops are the ones that personally meet with The Queen to receive instructional pheromones. They then carry the pheromones on themselves into their Bishop lair, where lesser myrmidons will gather to receive the pheromones from the Bishops. This process reoccurs weekly when the pheromones need to be reapplied, but may happen out of schedule for any adjustments to the concoction.

Another role of the bishops is tied to their great developmental potential. Bishops can be easily changed physiologically should The Queen choose to do so, forcing bishops into a pupal state. One such transition is used to change the subject into a producer of biological products: Webbing, Silk, and Myrmic Acid. This transition greatly bloats the bishops and increases their size, but makes them nearly immobile. After their transition, production bishops and assigned to be a webber bishop (webbing), weaver bishop (silk), or a caustic bishop (acid). The production bishops are then put into chambers and fed specified diets to produce their goods as long as they live.

The second possible transition is of a bishop into a secondary reproductive, known as an alate. Alates emerge from their pupate states as a more slender version of their past selves, but with larger wings and a greatly bloated and elongated abdomen. The alates will typically remain dormant until The Queen deems it necessary to increase the population rapidly. Also of note is that all alates are female, despite what they may have been beforehand, and will breed with kings to reproduce.

The last possible metamorphosis for the myrmidon bishops is the ascension to becoming a countess. The Queen will only ever force a bishop into a countess if She seeks to build a new colony elsewhere. Once again, all countesses are female and will breed with kings to produce offspring. Countesses cannot induce this change onto more bishops.

Another of the bishops' roles is to be the caretakers of The Queen or their countess. The bishops will take shifts grooming The Queen to ensure that there is no irritation, injury, or infection. These bishops also observe the egg sacs while on top of The Queen in order to ensure that every one of them is healthy. Other bishops within The Queen's Caverns will bring food, water, and whatever goods that The Queen may require or request. Other bishops, still, bring laid egg sacs out of the laying basin and identify them, since the caste can be sensed before hatching. The eggs are then taken to their respective hatcheries and nursery bishops watch over them alongside nursery knights. Nursery bishops will constantly maintain the perfect environment for the eggs to remain healthy and hatch. Upon hatching, knights will execute any that have a detected resistance to The Queen's pheromones. Those hatchlings that remain are then nurtured by other bishops before being deployed into the workforce.

Bishops, due to their heightened intelligence in comparison to other myrmidon castes, are often granted the role as scribes to The Queen. Due to The Queen's complete fascination with knowledge, many numbers of bishops will come to The Queen with outside knowledge, or will transcribe what The Queen tells them, as to preserve her impressive reserves of esoteric lore. These original dictations are all punched clean through solid stone tablets for storage, but act as stencils for even more bishops to transcribe to scrolls, books, and parchments.

One last role for bishops is their position as intermediaries to foreign entities. Almost all peaceful humanoid interactions with Myrmidons is through bishops, who retain a higher amount of self control. Bishops are the medium for any and all myrmidon trade, commerce, and diplomacy, headed by The Queen's Royal Mouthpiece. Because of this, bishops have actually learned to imitate Aiolian language and trade common in their time within Candarion. Nevertheless, these bishops are still very poor speakers, with humanoid language being filtered through heavy buzzing and chirping accents and often slurred together with bits of bugger-speak.

Myrmidon Kings are ironically considered the lowest of all the castes, given their regal name. Kings are much smaller than the other castes, only reaching 2 feet above the ground with a length of around 4 feet. Their bodies are round and plump, with 6 thin legs and no arms or hands to speak of. The exoskeletons of kings only protect their head, legs, and back. Lastly, all kings are blind, relying on their sensitivity to smell to navigate (particularly towards the Queen's pheromones). Kings, however, are known for their ability to leap impressive distances. They are often used in combat as a disposable horde to overwhelm enemies. In combat, kings are highly energetic and will leap onto targets while repeatedly stinging them and screeching.

The only official use of myrmidon kings is that of reproduction. This is in part due to their lower individual intelligence as well as their physical weakness and lack of hands. Once a king is sexually mature, the most optimal subjects are thrown into a chute leading to the Queen's lair (or that of their countess). Kings will then climb onto the Queen or countess and inject genetic information into Her egg sacs through their stingers. From this point the kings are considered vestigial to the hive, and the Queen or countess will immediately eat them to regain energy. Independently, however, myrmidon kings could potentially mate with eachother. Each king has the biological facilities to fertilize another king or to give birth to more kings. Because of this, banished kings may later go on to infest nearby settlements and regions.

Many kings never even have the opportunity to mate with their Queen or countess. A large portion of kings that survive into adulthood are simply killed because of any perceived flaw. More importantly, however, is that any kings that display signs of resistance towards Her pheromones are immediately culled. Occasionally, myrmidons of any caste will be born with a genetic resistance towards the Queen's pheromones. However, this condition is far more serious for kings. If a resistant king manages to mate with the Queen, all of the offspring from that egg sac will also be resistant, perhaps even more so. This is why nursery knights will be stationed in king hatcheries: to kill any resistant kings.

Kings that do are not fit for mating are considered wasteful to the hive. Such kings will then be bullied by other myrmidons, used for entertainment, or killed and harvested for meat and chitin. This meat and chitin will even be exported for the meat's sweet taste and the chitin's tough properties. Many of these kings are flagged as defective and offered to the Queen or a countess as food, often in large amounts. As for entertainment, kings are the punching bag for other myrmidons. Many times useless kings will be bullied, killed, and eaten by small crowds for no practical reason. Additionally, kings will often be bred together by bishops to create stronger kings. These optimal kings are then forced to fight one another in arenas for the joy of the others. The most fortunate kings, however, are the ones spared by bishops who then become their pets or their servants. During times of scarcity, especially during winter, most of the kings within a colony will be banished from the colony to reduce food consumption. These kings almost always die out in the cold and harsh outside world. However, some lucky kings may be taken in by humans or even other independent myrmidons as pets. In fact, myrmidon kings are often considered cute and very obedient as family pets and even home guardians.

Colonies

Trade

The myrmidon hive typically possesses and trades with 2 kinds of exports: biological and crafted products. Biological products include

Relations

  • As of now, The Myrmidon Hive is cooperative with the people of Aiolia, but their proximity causes tension between them and citizens.
  • The Myrmidon Hive generally shows a commercial cooperation with other Linirean realms. Some colonies are even planned to be established amongst these allies.
  • Myrmidon trade goods have reached foreign realms through Linirean international trade. However, almost no interaction with these realms has been established as of now.

Society & Behaviour

Currently, The Queen's Hive is the only Myrmidon hive within Candarion. It's said that there are more Hives and more Queen's beyond, being a foreign race. Within The Queen's Hive, the eponymous Queen is the absolute monarch, with all others obeying Her to the word. This is kept seamless with Her produced pheromones that are disseminated throughout Her numbers. These pheromones act as biological control, rewarding compliance with extreme happiness and fulfillment. Disobesience is almost non-existant amongst Her subjects, with pheromonic conditioning making it nearly impossible, bringing utter despair and intense guilt with non-compliance. This is somewhat mirrored in the exported drug Bug Juice , which has augmented effects to users with a positive opinion of myrmidons and The Queen. Those who do successfully deviate from Her way are severely punished. While usually punishments are administered by local bishops or by the subject's countess, all parties know which of the harsh punishments are to be administered to dissenters. She justifies this severity because of her intense fear of rebellion and lack of control. For instance, any common Myrmidon with no mating privellages attempting to mate will be instantly ostracized and will have their reproductive organs removed. Another example is of workers who fall into the water during construction over bodies of water; they are banished from the hive after their project is complete, due to Her unbased fear of water interfering with Her phermones. This perfectly showcases her bizarre superstitious aspect in stark contrast with her curious, knowledge hoarding nature.

  • wiki/races/myrmidons.txt
  • Last modified: 2020/06/07 10:11
  • (external edit)